#ifndef COLLISION_H
#define COLLISION_H
#include<iostream>
#include "SFML\Graphics.hpp"
#include "ColisionEnum.h"
#include <map>






CollisionEnum mapCollision(const sf::Vector2f &position,const sf::Vector2f &size);
bool rectCollision(const sf::Vector2f &position1,const sf::Vector2f &size1,const sf::Vector2f &position2,const sf::Vector2f &size2);





#endif